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Bills

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Bills
Robo126Added by Robo126

In story mode, bills need to be paid at the end of each day in order to keep the inspector's family healthy and comfortable. The cost of living may increase as the days go by, and failure to satisfy the family's needs may result in death, and consequently a game over.

Savings, salary, bribes, and other income can go toward paying bills. The inspector's salary is 5 credits per entrant processed without a citation, whether they were approved, denied, detained, or even just walked into and out of the inspector's booth for a conversation.

RentEdit

Rent is a non-optional part of the daily bills. Depending on the apartment class the family lives in, the cost of rent may vary, but it starts at 20 credits a day, in the Class-8 apartment that the inspector is assigned when he received his job.

If you cannot pay your rent with your salary and savings combined, the game will end with ending 1.

FoodEdit

Hungry
Food costs 5 credits per living family member per day (excluding the inspector himself). Unlike rent, there is an option to uncheck the credits spent on food, and save credits for the day, but if the inspector does not or cannot pay for food, his family members will go hungry the next day. His son, being the youngest and most frail, will also get sick and will require medication if left unfed for 2 days. The "hungry" status can be remedied simply by paying for food the next day, therefore, it is possible to pay for food only every other day to save money without dire consequences.

HeatEdit

Cold
Heat costs 10 credits per day in the class-8 apartment. Similar to food, it is an optional expenditure, but the inspector's family members will get cold if heat is not paid for.

OtherEdit

MedicationEdit

Sick

Prolonged exposure to poor living conditions will cause family members to get sick. The son is most susceptible to illness, and if untreated, family members could die. Medication will cost the inspector 5 credits per sick family member.

If a sick person is not given medicine, the following day they will be "very sick". At this point they must be given medicine, although it may not help if the conditions they are in continue to be ones that induced sickness). If they are not given medicine when "very sick" they will die.

If your entire family dies, the game ends with ending 2. However, it is possible to allow all but one family member to die at no penalty in order to reduce expenses. It's also exactly as callous as it sounds.

Niece
The niece's health, listed among the other family members.
NerakilAdded by Nerakil

AdoptionEdit

On day 21, the inspector's sister will be arrested for an unknown reason. Her daughter, the inspector's niece, will be left without a guardian and home, and the option to adopt her for 40 credits will be listed among the rest of the bills. Adopting her will make her a permanent member of the family increasing the cost of food by 5 credits. She will also grow cold, hungry or sick depending on the living conditions. However, the day after adopting her, she will bring her mother's savings, which will give the inspector an additional 100 credits to spend. 

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