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Detention

Guards detaining an entrant.

Detain button 1160

The button used to detain an entrant.

The authority to detain entrants is given to the inspector under certain conditions, usually when an entrant severely violates the immigration protocol, or under other circumstances. Detaining is possible since day 5 in story mode.

GameplayEdit

When a discrepancy or other reason that warrants detaining an entrant is detected, a blinking detain button appears. Pushing it will trigger a short animated sequence (see below). While the sequence plays out, the in-game clock keeps ticking, so detaining takes time from processing entrants. If playing endless mode and in most cases in story mode, it is possible to just refuse entry even if the entrant could be detained.

In story mode, detaining entrants becomes profitable due to a deal Calensk makes with the inspector on day 9. The timed and endurance variants of endless mode also compensate the player for detaining entrants: In the timed mode, a detained entrant adds 5 seconds to the timer (and one point), and in the endurance mode, a detained entrant is worth two points (while a processed entrant otherwise is worth only one point).

Situations for DetentionEdit

The inspector is able to detain a person after identifying a discrepancy involving at least one of the following conditions:

In story mode, there are several scripted occasions where a detain button appears outside these conditions, such as Nathan Cykelek giving two passports in place of one.

Invalid Detention ReasonsEdit

The inspector cannot detain people with following discrepancies in their documents:

Animation when detainedEdit

Escorting detained entrant

Guards escorting a detained entrant.

When the detain button is pushed, an alarm will sound, the shutter closes, and two guards walk to the booth. Between days 5 and 15, the two guards stationed in front of the wall will handle detentions. Since day 16, two guards appear from the top of the screen. The left guard will demand the entrant to exit and they escort the entrant off-screen. Until day 16, the guards return to their original position afterwards.

Two entrants, the fourth entrant on day 10 and possibly Danic Lorun on day 21, refuse to leave the booth when detained. The left guard then demands them to exit the booth and the right guard knocks them in the head with a butt of a rifle and apprehends them.

The player may call in the next entrant when the detained entrant has left the booth.

Start a Discussion Discussions about Detaining

  • Detainment vs Detention

    10 messages
    • Technically, dosn't "Detainment" mean the act of detaning someone and "Detention" just be the place they go w...
    • The '''detention''' of suspects is the process of keeping a person who has been arrested in a police-cell, rem...