Near the beginning of day 23, an EZIC messenger tells the inspector that this man is a threat to the EZIC order: he knows secret intelligence on the EZIC agents in Arstotzka. The inspector is instructed to kill the man in red to help EZIC. To accomplish this, the messenger also delivers a key to open the sniper rifle's locker in the inspector's booth.
That same day, during the inspection of the eighth entrant, a person waiting in line (presumably working with EZIC) climbs over the wall and runs through the checkpoint, triggering the alarm and enabling weapons.
The only way to continue the game past this point is to disregard the EZIC orders and ignore the man in red. Shooting him will immediately result in one of two endings:
- Ending 9 occurs if the inspector shoots the man in red with the sniper rifle.
- Ending 10 occurs if the inspector shoots the man in red with the tranquilizer gun.
The following day, an EZIC messenger shows up and gives the inspector a note that says, "We have missed our chance. Man in Red survives. He now targets EZIC agents in Kolechia. Our plans must adapt." This does not count as having failed an EZIC task, so it is still possible to get either ending 19, if all other requirements for it have been met so far, or 20 if no EZIC tasks have been completed so far.