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Day 31 attack

A terrorist attack underway on day 31.

Arstotzka is the target of frequent terrorist attacks because of political tensions (mostly with Kolechia). Attacks at the checkpoint are typically committed by Kolechian agitators and EZIC insurgents. Attacks will cease operations at the checkpoint for the day, effectively reducing the inspector's income. 

While at the beginning of the game the guards will automatically attempt to deal with the situation on their own, later in the game, weapons are given to the inspector so he can defend the checkpoint. While it is not essential to do so, failing to stop some of these attacks can have negative consequences.

Terrorists will also walk faster than normal from the inspection booth to the guards.

GameplayEdit

There are two kinds of attacks:

  1. Scripted attacks will happen at a predetermined point of the day. They cannot be avoided and the day will not finish until they occur. During a scripted attack, terrorists may approach from either the Kolechian or the Arstotzkan side and will engage the guards. On day 16 and later, all scripted attacks trigger an option to use the tranquilizer gun to stop the attacker(s). Guards, including Sergiu when he is present, are vulnerable during most of the scripted attacks.
  2. Randomly generated attackers try to smuggle explosives through the checkpoint as regular entrants and, if successful, walk up to the guards and blow themselves up. All of these randomly generated attacks can be avoided by detecting the would-be attacker during the inspection; they are entrants whose weight does not match their documents and can be detained after scanning them. They can only appear after other scripted events have taken place that day. 

Days with terrorist attacksEdit

This lists both direct and indirect attacks (e.g. poisoning) at the checkpoint.

Day Attack Type
1
2 Wall climber commits a grenade attack during the inspection of the seventh entrant
3
4
5
6 A Kolechian suicide bomber after the eighth entrant
7
8
9 Randomly generated attacker possible after the ninth entrant
10
11 Randomly generated attacker possible after the eighth entrant
12 Suicide bomber after eighth entrant
13 Randomly generated attacker possible after the eighth entrant
14 Randomly generated attacker possible after the ninth entrant
15
  • The second entrant will drop a bomb onto the inspector's desk
  • Randomly generated attacker possible after the ninth entrant
16 Wall climber during the inspection of the eighth entrant
17
18 Wall climber commits a grenade attack during the inspection of the eighth entrant
19
20
  • Poison attack; there may or may not be a closure depending on the player's actions
  • Randomly generated attacker possible after the eighth entrant
21 Armed motorcyclist during the inspection of the eighth entrant
22 Randomly generated attacker possible after the eighth entrant
23 Wall climber during the inspection of the eighth entrant
24 Randomly generated attacker possible after the eighth entrant
25
26 Armed motorcyclists and a wall climber during the inspection of the eighth entrant
27
28 Armed motorcyclist during the inspection of the seventh entrant
29
30
31 EZIC attack during the inspection of the eighth entrant: a jeep driven by two men armed with rifles and explosives, who will attempt to blow up the wall

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